Unity Protein Visualiser

Ubiquitin
Ubiquitin protein

My third year thesis was an individual project exploring the application of game technologies to a field of research, in my case biochemistry, and producing exploratory software showcasing a possible use.

I dedicated the initial phase of the project to researching the field to understand core concepts, how modern research tools work, and previous applications of game technologies. To focus my research, I also interviewed biochemistry researchers from the university to understand what were the most useful tools and features they used. As a result, I chose to implement a protein visualiser using the Unity game engine.

The application provides some of the core functionalities expected from standard molecular visualisers such as VMD:

Protein visualiser presentation

The pandemic struck in the middle of my project and impacted largely on its final outcome. The visualiser should have supported virtual reality, which I could no longer implement as I do not have a personal VR setup. This was mitigated by my use of version control software as I could set aside the VR development branch at minimal cost.

Loading protein from disk
Loading ubiquitin from disk

I really enjoyed working on this project, getting to learn about a completely new subject was stimulating, especially such a vast one. As a result, I gained confidence in my skills as an independent researcher, developer and project manager. I managed to produce a protein visualiser able to load protein data from standard file formats and to create custom protein visual representations for which I was awarded a mark of 76%.